Texturing a Statue
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Texturing a Statue
Hi All
After months of tutorials I'm finally starting to do my first proper scene using what I've learnt so far. Thought I'd share it as I'm bound to get stuck and need help. Plus I'd appreciate any constructive criticism too.
I'm trying to re-create this texture for starters.
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So I created a very rough low poly model. Note - this is only a place holder, it will not be in the final scene so no need to point out it's obvious bad points. I'm only interested in the texture for now.
My first attempt was with all procedural textures and was appallingly bad, I've nicknamed it polystyrene man
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OK, abandon that. Tried again using a mixture of images and procedural textures which produced a much better result. Added a blend so there is more erosion on the front than the back to match the picture and I think this is not a bad start.... for a first try anyway.
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That's it so far. Working on the colouring now. I'll post again soon.
Cheers.
After months of tutorials I'm finally starting to do my first proper scene using what I've learnt so far. Thought I'd share it as I'm bound to get stuck and need help. Plus I'd appreciate any constructive criticism too.
I'm trying to re-create this texture for starters.
[You must be registered and logged in to see this image.]
So I created a very rough low poly model. Note - this is only a place holder, it will not be in the final scene so no need to point out it's obvious bad points. I'm only interested in the texture for now.
My first attempt was with all procedural textures and was appallingly bad, I've nicknamed it polystyrene man
[You must be registered and logged in to see this image.]
OK, abandon that. Tried again using a mixture of images and procedural textures which produced a much better result. Added a blend so there is more erosion on the front than the back to match the picture and I think this is not a bad start.... for a first try anyway.
[You must be registered and logged in to see this image.]
That's it so far. Working on the colouring now. I'll post again soon.
Cheers.
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Texturing a Statue
Thanks.
Hmm, I know what you mean. The edges on the real one look quite clean even after all this time. But you're right, a little displacement is needed to make the texture more believable. I'll put something on it later.
I've done a lot of work on the colouring which I'll post this evening.
Hmm, I know what you mean. The edges on the real one look quite clean even after all this time. But you're right, a little displacement is needed to make the texture more believable. I'll put something on it later.
I've done a lot of work on the colouring which I'll post this evening.
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Re Texturing a Statue
OK so the first attempt at colouring was just a rough one to see how it might look. But it was late at night and I forgot to change the default texture. And so ended up with the military version
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I have to say that looks stupid on him but put it on a Spitfire and I think it would look good. The colours only not the rock bit of course.
So after a lot of tweaking and colour matching I'm here now.
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Quite pleased with that. Now on to the mould and fungus \ lichen \ bird poo \ whatever the hell that white stuff on the original is!
Will deal with the bumpiness of the edges later.
Cheers
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I have to say that looks stupid on him but put it on a Spitfire and I think it would look good. The colours only not the rock bit of course.
So after a lot of tweaking and colour matching I'm here now.
[You must be registered and logged in to see this link.]
Quite pleased with that. Now on to the mould and fungus \ lichen \ bird poo \ whatever the hell that white stuff on the original is!
Will deal with the bumpiness of the edges later.
Cheers
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Re Texturing a Statue
Another quick update.
I've got the moss working quite well.
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Not getting anywhere with the lichen though. Tried particle system with children particles and modelling rough shapes and applying as particle system with group selected but it's not working. They won't lie flat on the surface. I think maybe because the base mesh of the model is low poly and poor. Might be time to move onto the real model and see how that looks.
I've got the moss working quite well.
[You must be registered and logged in to see this link.]
Not getting anywhere with the lichen though. Tried particle system with children particles and modelling rough shapes and applying as particle system with group selected but it's not working. They won't lie flat on the surface. I think maybe because the base mesh of the model is low poly and poor. Might be time to move onto the real model and see how that looks.
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Re: Texturing a Statue
From the training series thread:
You MIGHT be having problems with the Ambient color setting. Go to the Materials tab, and look for the Shading subcategory. There you should see sliders for Emitting, Ambient and Translucency. If the Ambient slider is all the way to the right, then that might be the cause of your problem - the material recieves too much of AMBIENT colors and doesn't preserve its own colors on 100%. Try to lower that setting down and then see what happens.
Though it won't really do any difference if the only lighting your getting is from lamps.
Strangebloke wrote:Spent ages matching the colours to a reference photo. Then when I set up the lighting the way it will be in the scene, all the colours looked different and I had to go back and do them again.
You MIGHT be having problems with the Ambient color setting. Go to the Materials tab, and look for the Shading subcategory. There you should see sliders for Emitting, Ambient and Translucency. If the Ambient slider is all the way to the right, then that might be the cause of your problem - the material recieves too much of AMBIENT colors and doesn't preserve its own colors on 100%. Try to lower that setting down and then see what happens.
Though it won't really do any difference if the only lighting your getting is from lamps.
Dobi- Posts : 176
Join date : 2012-04-06
Age : 30
Location : Bulgaria, Sofia
Re: Texturing a Statue
Hi Dobi
Thanks for the reply. I hadn't noticed that setting and will definitely make a note of it for the future! In my case though it was adding another lamp that caused my problem.
Again best of luck with your training site.
Thanks for the reply. I hadn't noticed that setting and will definitely make a note of it for the future! In my case though it was adding another lamp that caused my problem.
Again best of luck with your training site.
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Re: Texturing a Statue
Finally got some time to get back on this. Not sure how to handle the lichen still so I decided to do the easy stuff and work on the background instead.
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Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Re: Texturing a Statue
Looks good... um.... you're blocking my sun though!
Xraygunner- Posts : 374
Join date : 2012-04-11
Age : 50
Re: Texturing a Statue
Ha ha. thanks.
Yes I've replaced the model shown earlier in the thread with the final one. Not revealing that yet. Not until everything is finished anyway.
Who knew creating lichen could be so difficult?!
Yes I've replaced the model shown earlier in the thread with the final one. Not revealing that yet. Not until everything is finished anyway.
Who knew creating lichen could be so difficult?!
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Re: Texturing a Statue
True, but it's the details that really sell the image!
Xraygunner- Posts : 374
Join date : 2012-04-11
Age : 50
Re: Texturing a Statue
Very true.
That's why I'm not showing the final statue until it's got everything on it.
That's why I'm not showing the final statue until it's got everything on it.
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
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