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Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

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Post  Spartanis Sat Jul 05, 2014 3:36 pm

Julius de Waal’s
SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE


precision modelling from a set of blueprints that contains dimensions of each individual parts.

16 hours of  Modelling objects of each individual parts completed.

3 hours .. trying to figure out rigging of the pistons and flywheels and etc etc.. still no luck to get it right. *sighs*

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I shall persevere!!!!
Spartanis
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Post  BnBGobo99 Sat Jul 05, 2014 3:49 pm

Interesting! Do you have a project intended for this model, or are you building this engine for modelling and rigging practice?
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Post  Spartanis Sat Jul 05, 2014 11:20 pm

BnBGobo99 wrote:Interesting!  Do you have a project intended for this model, or are you building this engine for modelling and rigging practice?

For practice, of course. for the much bigger project.... many years later.. haha
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Post  Spartanis Sun Jul 06, 2014 4:20 am

After few hours this morning tinkering with armature rigging and contraints.. i finally figured it out.



Now.. onto the piston B on the other side .. O.o
Spartanis
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Post  Dobi Sun Jul 06, 2014 5:05 am

Nice! But for this kind of a project I would try a different concept for animation. Wink Here is something that I actually still haven't really tried by myself, but it looks really cool on video:


Basically, you could animate your engine without any rigging at all by using just the BGE. Smile

And believe it or not, but one of my summer projects is to make a real life model steam engine. I pretty much got half of my project already thought up and I ordered [You must be registered and logged in to see this link.] to help me with getting the valvetrain and piston right.

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Post  Spartanis Sun Jul 06, 2014 6:56 am

Ahh yes.. Physics option of animation.. the downside of it.. is that it "jumps" about ..

I suppose i could tackle my Model in PHSYICS side later..
Spartanis
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Post  Spartanis Sun Jul 06, 2014 7:55 am



Ecuse the lack of smooth animation.. my laptop cannot handle so much at once Razz
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Post  Spartanis Sun Jul 06, 2014 9:53 am

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Post  Radialronnie Wed Jul 16, 2014 12:26 am

This is pretty nice work! Tight hard surface models like this are a lot of fun to model! I made that one spot lamp a few years ago, and rigging was definitely icing on the cake.

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Post  Spartanis Wed Jul 16, 2014 7:56 am

yeaps.. it was fun.. rigging got me a little confused but i managed.

now im stuck on "animating" it to repeat the rotations.

any ideas how to do this?

if i could, somehow.. i would upload my blendfile in here for anyone to see where i may have went wrong?
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Post  Radialronnie Wed Jul 16, 2014 2:20 pm

If you want to upload a file, you can use something like [You must be registered and logged in to see this link.]. Just paste the resulting share link here.

Depending on how you rigged this, it could be as simple as extending the curve sample that you've already created. Simple animate a full cycle (360° rotation on the flywheel thingy?), select your curve in the IPO window, and change the extrapolation type. This you do with Shift-E or 'T' apparently: I haven't animated anything since the -2.49 versions so I don't know exactly how you do it these days. I hope this was at least a little bit helpful.
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