Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
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Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
Julius de Waal’s
SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
precision modelling from a set of blueprints that contains dimensions of each individual parts.
16 hours of Modelling objects of each individual parts completed.
3 hours .. trying to figure out rigging of the pistons and flywheels and etc etc.. still no luck to get it right. *sighs*
[You must be registered and logged in to see this image.]
I shall persevere!!!!
SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
precision modelling from a set of blueprints that contains dimensions of each individual parts.
16 hours of Modelling objects of each individual parts completed.
3 hours .. trying to figure out rigging of the pistons and flywheels and etc etc.. still no luck to get it right. *sighs*
[You must be registered and logged in to see this image.]
I shall persevere!!!!
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
Interesting! Do you have a project intended for this model, or are you building this engine for modelling and rigging practice?
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
BnBGobo99 wrote:Interesting! Do you have a project intended for this model, or are you building this engine for modelling and rigging practice?
For practice, of course. for the much bigger project.... many years later.. haha
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
After few hours this morning tinkering with armature rigging and contraints.. i finally figured it out.
Now.. onto the piston B on the other side .. O.o
Now.. onto the piston B on the other side .. O.o
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
Nice! But for this kind of a project I would try a different concept for animation. Here is something that I actually still haven't really tried by myself, but it looks really cool on video:
Basically, you could animate your engine without any rigging at all by using just the BGE.
And believe it or not, but one of my summer projects is to make a real life model steam engine. I pretty much got half of my project already thought up and I ordered [You must be registered and logged in to see this link.] to help me with getting the valvetrain and piston right.
Basically, you could animate your engine without any rigging at all by using just the BGE.
And believe it or not, but one of my summer projects is to make a real life model steam engine. I pretty much got half of my project already thought up and I ordered [You must be registered and logged in to see this link.] to help me with getting the valvetrain and piston right.
Dobi- Posts : 176
Join date : 2012-04-06
Age : 30
Location : Bulgaria, Sofia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
Ahh yes.. Physics option of animation.. the downside of it.. is that it "jumps" about ..
I suppose i could tackle my Model in PHSYICS side later..
I suppose i could tackle my Model in PHSYICS side later..
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
Ecuse the lack of smooth animation.. my laptop cannot handle so much at once
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
[You must be registered and logged in to see this image.]
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
This is pretty nice work! Tight hard surface models like this are a lot of fun to model! I made that one spot lamp a few years ago, and rigging was definitely icing on the cake.
Radialronnie- Posts : 366
Join date : 2012-04-05
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
yeaps.. it was fun.. rigging got me a little confused but i managed.
now im stuck on "animating" it to repeat the rotations.
any ideas how to do this?
if i could, somehow.. i would upload my blendfile in here for anyone to see where i may have went wrong?
now im stuck on "animating" it to repeat the rotations.
any ideas how to do this?
if i could, somehow.. i would upload my blendfile in here for anyone to see where i may have went wrong?
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE
If you want to upload a file, you can use something like [You must be registered and logged in to see this link.]. Just paste the resulting share link here.
Depending on how you rigged this, it could be as simple as extending the curve sample that you've already created. Simple animate a full cycle (360° rotation on the flywheel thingy?), select your curve in the IPO window, and change the extrapolation type. This you do with Shift-E or 'T' apparently: I haven't animated anything since the -2.49 versions so I don't know exactly how you do it these days. I hope this was at least a little bit helpful.
[You must be registered and logged in to see this link.]
Depending on how you rigged this, it could be as simple as extending the curve sample that you've already created. Simple animate a full cycle (360° rotation on the flywheel thingy?), select your curve in the IPO window, and change the extrapolation type. This you do with Shift-E or 'T' apparently: I haven't animated anything since the -2.49 versions so I don't know exactly how you do it these days. I hope this was at least a little bit helpful.
[You must be registered and logged in to see this link.]
Radialronnie- Posts : 366
Join date : 2012-04-05
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