Help With Atmosphere Fogging
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Help With Atmosphere Fogging
Hi
I've just finished a another Blender Guru tutorial creating a mountain range. Not really happy with the atmosphospherics on it. He used a map value node with the Z depth plugged into it. I played around with it a lot but I either end up with no visible effect or it just makes the whole thing look over exposed. Anyone think of a better way of doing it?
I keep thinking that the peaks in the background should be showing more haze than that to give it the feel of size and depth.
Any suggestions would be welcomed.
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I've just finished a another Blender Guru tutorial creating a mountain range. Not really happy with the atmosphospherics on it. He used a map value node with the Z depth plugged into it. I played around with it a lot but I either end up with no visible effect or it just makes the whole thing look over exposed. Anyone think of a better way of doing it?
I keep thinking that the peaks in the background should be showing more haze than that to give it the feel of size and depth.
Any suggestions would be welcomed.
[You must be registered and logged in to see this link.]
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
Re: Help With Atmosphere Fogging
i remember doing andrew's tunnel tut, and that he used the z-scale for creating a fog, and that's been a good while ago, but other than that i'm afraid i don't know much about it or how he works it. sorry
Thanks Anyway
That's OK. thanks for replying.
I've moved on to the forest tutorial now. Got some ideas for how to make the mountains look better but I'll revisit it later when I've finished the whole Nature Academy course.
I've moved on to the forest tutorial now. Got some ideas for how to make the mountains look better but I'll revisit it later when I've finished the whole Nature Academy course.
Strangebloke- Posts : 162
Join date : 2012-04-10
Location : England
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