Delineated Surface Generation in Blender

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Delineated Surface Generation in Blender

Post  Zachary1234 on Fri May 13, 2016 2:06 am

I have been woking with a joined, cyclical bezier loop of bezier curves.

-I want to generate the internal, equivalent "parsimonious" surface for my loop in 3D.
How may I do that, for bezier edges?

-Is there an automatic way to do this for a whole series of points on mesh point edges, instead of just just joining
points into triangle, quadrilaterals or further polygons?

-If there are relevant plugins required, how do I obtain them? Are they listed on the updated, internal plugins list
within blender there?


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