Scraps and Doodles
+7
Xraygunner
BnBGobo99
Dobi
PaperJon
Radialronnie
zyzzy
Yodaman921
11 posters
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Scraps and Doodles
Hey all,
Well, since the project for my work that I've been working on since January fell through, my boss moved me to a temporary project making game assets until I get moved to a different project when the summer starts. I don't think I'm at liberty to say much about the game project I'm making assets for, but seeing as how these are just random assets I should be fine with sharing.
Box:
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Desk:
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Stool:
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Also just a side note, my job for asset making is just to model and unwrap the UVs, my co-workers are the ones that paint them.
Well, since the project for my work that I've been working on since January fell through, my boss moved me to a temporary project making game assets until I get moved to a different project when the summer starts. I don't think I'm at liberty to say much about the game project I'm making assets for, but seeing as how these are just random assets I should be fine with sharing.
Box:
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Desk:
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Stool:
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Also just a side note, my job for asset making is just to model and unwrap the UVs, my co-workers are the ones that paint them.
Last edited by Yodaman921 on Thu Jul 05, 2012 12:55 pm; edited 1 time in total
Yodaman921- Posts : 235
Join date : 2012-04-04
Age : 32
Re: Scraps and Doodles
Thanks, as for a vert limit, yes and no. Basically I just have to be mindful about how many verts I'm using. I should have enough for basic details, while still staying low.
Display case:
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Display case:
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Yodaman921- Posts : 235
Join date : 2012-04-04
Age : 32
Re: Scraps and Doodles
More random items:
Broom:
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Bucket:
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'Clutter':
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'Clutter Stack':
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Hanging Lightbulb:
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Metal Shelving Unit:
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Rectangular Planter:
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Broom:
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Bucket:
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'Clutter':
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'Clutter Stack':
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Hanging Lightbulb:
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Metal Shelving Unit:
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Rectangular Planter:
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Yodaman921- Posts : 235
Join date : 2012-04-04
Age : 32
Re: Scraps and Doodles
Oh my! This looks almost like the S&D thread already!
On your broom, check with your texture folks to see if it would be better to split the edges of the bristle portion, and extend them through, and past each other. This will remove any possible sharp corners (which may be possible depending on the texture) although that may be the look you're going for!
Nice work by the way; keep it up!
On your broom, check with your texture folks to see if it would be better to split the edges of the bristle portion, and extend them through, and past each other. This will remove any possible sharp corners (which may be possible depending on the texture) although that may be the look you're going for!
Nice work by the way; keep it up!
Radialronnie- Posts : 366
Join date : 2012-04-05
Re: Scraps and Doodles
Restaurant Style Trash Can:
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Desk Trash Can:
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Salad Bar:
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Catwalk:
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Microphone:
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Speaker:
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Bar Stool:
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Bar:
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Beer Tap:
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Club Light:
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Ticket Dispenser:
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Number Sign (very exciting, I know):
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Stage (also exciting):
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Street Light:
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Police Lights:
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Spoiler:
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Satellite:
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Truck Lights (exterior frame is actually beveled, too lazy to take a new screen shot ):
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Pylon:
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Door to a Safe:
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Metal Railings:
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Polar Bear:
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Desk Trash Can:
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Salad Bar:
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Catwalk:
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Microphone:
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Speaker:
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Bar Stool:
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Bar:
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Beer Tap:
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Club Light:
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Ticket Dispenser:
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Number Sign (very exciting, I know):
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Stage (also exciting):
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Street Light:
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Police Lights:
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Spoiler:
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Satellite:
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Truck Lights (exterior frame is actually beveled, too lazy to take a new screen shot ):
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Pylon:
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Door to a Safe:
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Metal Railings:
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Polar Bear:
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Yodaman921- Posts : 235
Join date : 2012-04-04
Age : 32
Re: Scraps and Doodles
Yodaman921 wrote: I don't think I'm at liberty to say much about the game project I'm making assets for, but seeing as how these are just random assets I should be fine with sharing.
I think you've given too much away...its a game about a polar bear that trashes the salad bar at a karaoke bar.
Re: Scraps and Doodles
zyzzy wrote:Yodaman921 wrote: I don't think I'm at liberty to say much about the game project I'm making assets for, but seeing as how these are just random assets I should be fine with sharing.
I think you've given too much away...its a game about a polar bear that trashes the salad bar at a karaoke bar.
Haha, almost got it.
Actually, for those that are interested, here's a fairly old video of the project:
Yodaman921- Posts : 235
Join date : 2012-04-04
Age : 32
Re: Scraps and Doodles
*Crawls out of a hole* Yup, prepare to be spammed with a ton of images...
Penguin:
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Iceberg:
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Rhino:
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Rocks:
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Elephant:
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Goat:
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Buffalo:
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Cow:
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Duck:
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Pigeon:
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Chicken:
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Deer:
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A grenade that looks like a monkey:
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Squid:
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Velvet Ropes:
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Helium Tank:
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Ticket Replicator #1:
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Ticket Replicator #2:
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Ticket Replicator #3:
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Zoo Pen Gate:
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Zoo Entrance Gate:
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Club Entrance:
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Dumbwaiter:
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Hanging Drawers:
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Pipes:
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Box of Metal:
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Tarped Object:
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Junk Mountain:
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Garage Door:
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Plastic Container:
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Folding Chair:
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Small Table:
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Bar Cabinets:
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Grenade that looks like a penguin:
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Hotdog Stand:
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Surveillance Equipment:
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Broken Door:
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Rubble Piles:
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Dangling Wires:
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Stop Sign:
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Cobblestone Path:
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Club Sign (I personally really like this one, my own design too):
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Drinks:
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Park Bench:
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Crosswalk Sign:
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Road (2 uv sheets, 1 is shown):
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Conveyor belt:
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Seal Fountain:
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Dumpster:
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Drinking Fountains:
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Mech (4 UV sheets, 1 is shown):
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Crate:
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Rat:
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Serving Tray:
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Paper Floor Lamp:
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Sofas:
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And finally they have me working on rigging and skinning so here is the polar bear again (This part is done in 3Ds Max):
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Penguin:
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Iceberg:
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Rhino:
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Rocks:
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Elephant:
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Goat:
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Buffalo:
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Cow:
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Duck:
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Pigeon:
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Chicken:
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Deer:
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A grenade that looks like a monkey:
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Squid:
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Velvet Ropes:
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Helium Tank:
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Ticket Replicator #1:
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Ticket Replicator #2:
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Ticket Replicator #3:
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Zoo Pen Gate:
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Zoo Entrance Gate:
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Club Entrance:
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Dumbwaiter:
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Hanging Drawers:
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Pipes:
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Box of Metal:
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Tarped Object:
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Junk Mountain:
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Garage Door:
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Plastic Container:
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Folding Chair:
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Small Table:
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Bar Cabinets:
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Grenade that looks like a penguin:
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Hotdog Stand:
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Surveillance Equipment:
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Broken Door:
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Rubble Piles:
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Dangling Wires:
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Stop Sign:
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Cobblestone Path:
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Club Sign (I personally really like this one, my own design too):
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Drinks:
[You must be registered and logged in to see this link.]
Park Bench:
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Crosswalk Sign:
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Road (2 uv sheets, 1 is shown):
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Conveyor belt:
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Seal Fountain:
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Dumpster:
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Drinking Fountains:
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Mech (4 UV sheets, 1 is shown):
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Crate:
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Rat:
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Serving Tray:
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Paper Floor Lamp:
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Sofas:
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And finally they have me working on rigging and skinning so here is the polar bear again (This part is done in 3Ds Max):
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Yodaman921- Posts : 235
Join date : 2012-04-04
Age : 32
Re: Scraps and Doodles
Wow, that's some fantastic work! All the organics are really well done!
The one and only thing that looked a bit off to me is the the UV layout on the "dangling wires" prop. Firstly, it looks like the islands now are way too short and wide. But I would personally set it up to use a small tiling texture if possible.
The one and only thing that looked a bit off to me is the the UV layout on the "dangling wires" prop. Firstly, it looks like the islands now are way too short and wide. But I would personally set it up to use a small tiling texture if possible.
Radialronnie- Posts : 366
Join date : 2012-04-05
Re: Scraps and Doodles
Awesome low poly models love the style of the game Only thing I dont understand is why you dont use Blender for rigging but suppose thats up to you or the individual doing it
PaperJon- Posts : 10
Join date : 2012-07-05
Re: Scraps and Doodles
My guess is that Blender isn't very good in exporting rigs for other software. I'm talking with my own experience, trust me.PaperJon wrote:Only thing I dont understand is why you dont use Blender for rigging but suppose thats up to you or the individual doing it
Great game models, though. I should show mine sometime... Hey, is it good to use this thread as a S&D thread? I mean, so we can all post random models here that don't deserve their own threads?
Dobi- Posts : 176
Join date : 2012-04-06
Age : 30
Location : Bulgaria, Sofia
Re: Scraps and Doodles
PaperJon wrote:Awesome low poly models love the style of the game Only thing I dont understand is why you dont use Blender for rigging but suppose thats up to you or the individual doing it
The primary reason for not rigging/skinning in Blender is that my boss is a certified instructor for 3DS Max and as a result most of the lab I work in uses 3DS Max. He doesn't mind if I use Blender for modeling since I have the experience in that area, however, with rigging/skinning I don't know the area too well, and especially if other people will be animating what I rig, then it should generally be in the same program so everybody's on the same page.
@Dobi: Sure, I'll change the title of the thread, since currently it's just like the Scraps and Doodles thread, but just with all of my stuff from work.
Yodaman921- Posts : 235
Join date : 2012-04-04
Age : 32
Re: Scraps and Doodles
Hey, thanks for changing the name. Here's a knife I modelled for a local Blender training series
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Here's a link if thumbnail doesn't load:
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Here's a link if thumbnail doesn't load:
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Dobi- Posts : 176
Join date : 2012-04-06
Age : 30
Location : Bulgaria, Sofia
Re: Scraps and Doodles
Here are buildings that I modeled for Dreamteck's (the indie gamedev team I'm in) first commercial game project. Yep, the first game that we've ever intended for selling.
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8 buildings total with a futuristic theme. Now that I think about it, might have just copied the design off some buildings in Dubai, instead of comming up with designs on my own. But, hell, those are just as good, anyway so why bother.
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8 buildings total with a futuristic theme. Now that I think about it, might have just copied the design off some buildings in Dubai, instead of comming up with designs on my own. But, hell, those are just as good, anyway so why bother.
Dobi- Posts : 176
Join date : 2012-04-06
Age : 30
Location : Bulgaria, Sofia
Re: Scraps and Doodles
Not too bad! Those look like pretty efficient buildings for a realtime project.
There a few things I'd tweak if you don't mind me saying. The 'concrete' texture is a little too contrasty in my opinion and it looks like 5cm of concrete instead of 50m of it.
Also, this building here [You must be registered and logged in to see this link.] needs a bit of tweaking of the glass UVs as right now, the bottom rows aren't horizontal and sort of curl over. You can use Live Unwrapped in Blender coupled with UV Pinning to pin the bottom vertices, then scaling them flat.
There a few things I'd tweak if you don't mind me saying. The 'concrete' texture is a little too contrasty in my opinion and it looks like 5cm of concrete instead of 50m of it.
Also, this building here [You must be registered and logged in to see this link.] needs a bit of tweaking of the glass UVs as right now, the bottom rows aren't horizontal and sort of curl over. You can use Live Unwrapped in Blender coupled with UV Pinning to pin the bottom vertices, then scaling them flat.
Radialronnie- Posts : 366
Join date : 2012-04-05
Toss Your Scraps Here!
Just some fun stuff. Both can be viewed in HD by visiting YouTube:
Okay, totally not Blender, but still fun.
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Okay, totally not Blender, but still fun.
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Re: Scraps and Doodles
Two frames from the animation I lost today:
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Re: Scraps and Doodles
Oh no! Crash/not saved? The result looks like it could have been pretty cool.BnBGobo99 wrote:Two frames from the animation I lost today:
Radialronnie- Posts : 366
Join date : 2012-04-05
Re: Scraps and Doodles
Thought I'd share a little doodle as well. I've been off and on messing around with voronoi patterns and trying to work out the kinks... I think I finally figured it out for the most part.
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Xraygunner- Posts : 374
Join date : 2012-04-11
Age : 50
Re: Scraps and Doodles
Nice render, xray (:
I'm a bit outdated regarding Blender though... Is that a procedurally generated model or you made it yourself? (Would be cool having it 3d printed )
I'm a bit outdated regarding Blender though... Is that a procedurally generated model or you made it yourself? (Would be cool having it 3d printed )
Re: Scraps and Doodles
Sortof both. It relies mainly on cell fracture and the wire modifier. All I have to do is clean up the mesh as best I can and then figure out render settings and composition.... I was wondering how difficult it would be to have it printed.
Xraygunner- Posts : 374
Join date : 2012-04-11
Age : 50
Re: Scraps and Doodles
Not quite difficult but maybe a bit expensive.
Have you heard of [You must be registered and logged in to see this link.]?
They have different materials available (glass, different metals, ceramics and different plastics).
You only have to export it to a .STL format, minding its dimensions and upload it to Shapeways to see how much it'd cost you on different materials
Have you heard of [You must be registered and logged in to see this link.]?
They have different materials available (glass, different metals, ceramics and different plastics).
You only have to export it to a .STL format, minding its dimensions and upload it to Shapeways to see how much it'd cost you on different materials
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