Delineated Surface Generation in Blender
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Delineated Surface Generation in Blender
I have been woking with a joined, cyclical bezier loop of bezier curves.
-I want to generate the internal, equivalent "parsimonious" surface for my loop in 3D.
How may I do that, for bezier edges?
-Is there an automatic way to do this for a whole series of points on mesh point edges, instead of just just joining
points into triangle, quadrilaterals or further polygons?
-If there are relevant plugins required, how do I obtain them? Are they listed on the updated, internal plugins list
within blender there?
-I want to generate the internal, equivalent "parsimonious" surface for my loop in 3D.
How may I do that, for bezier edges?
-Is there an automatic way to do this for a whole series of points on mesh point edges, instead of just just joining
points into triangle, quadrilaterals or further polygons?
-If there are relevant plugins required, how do I obtain them? Are they listed on the updated, internal plugins list
within blender there?
Zachary1234- Posts : 20
Join date : 2013-10-31
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