New Challenge!

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New Challenge!

Post  Dadonenn on Tue May 26, 2015 5:33 am

First of all, I have to express my gratitude to all who responded to my cry for help.

Now, I finally got the boolean modifier to create what I wanted it to create - two holes in a mesh. I created a shape out of plane, applied boolean modifier for each hole separately (not sure if it can be done all at the same time) and then I extruded the plane to the desired depth and this is the result:

I'm trying to upload pictures from file but it's not doing it. any ideas what I'm missing?

Dadonenn

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Re: New Challenge!

Post  Dadonenn on Tue May 26, 2015 5:49 am

Thanks Scooter2 for the tip! Let's continue now. This is the result after I got the boolean modifier to do what I wanted it to do:

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Now I wanted to apply the subsurf modifier to smooth the mesh and then it screwed up my mesh. I added the edge split modifier to try to get it back, but as you will see in the following pictures it didn't quite do. I am not sure what to do to get my mesh to retain the shape and still be smooth, especially in round parts...

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I hope you had experience with this and know the solution(s).

Always grateful!

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Re: New Challenge!

Post  Yodaman921 on Tue May 26, 2015 8:35 pm

You may want to add loop cuts close to the edges for the interior cylinders and the overall outer shape. Tutorial on loop cuts if you're unfamiliar:


If that doesn't fully work for you, you may want to take a look at your topology and redo it to get better results.
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Re: New Challenge!

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