MRV Tutorial #1: Questions and comments
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MRV Tutorial #1: Questions and comments
Please post any questions and comments in here. Myself and others will do best to answer and help you if you get stuck somewhere along my tutorials.
If you spot a spelling error, something missing like i skipped a step, and so forth. Please let me know in here as well.
I want to edit the tutorial page to the max .. so that everyone can read it, understand it and learn it without problems.
If you spot a spelling error, something missing like i skipped a step, and so forth. Please let me know in here as well.
I want to edit the tutorial page to the max .. so that everyone can read it, understand it and learn it without problems.
Last edited by Spartanis on Mon Jul 21, 2014 1:35 pm; edited 1 time in total
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Re: MRV Tutorial #1: Questions and comments
I'm eager to see how you continue the skinning process. I've done a bit of both-organic and otherwise- but I'm a lot more comfortable with organic models.
This was a bit before you joined us Sparty, so I'll shameless selfpro.....share... eh, I'm proud of it, and I thought you might like it.
https://blenderworld.forumotion.com/t205-merry-christmas
Since I was short on time around Christmas, I used a few cool techniques to create the illusion of variety. If memory serves, there were only two logs 'lengths' and maybe two log ends (on the tex sheet). That's all I used for both the logs and roof planks. If you create a procedural noise texture, plug it into a texture distort modifier, and set it relative world space, the objects change as you duplicate and move them. It might take some vertex groups and and the modifier might have to be unidirectional, but it's rather easy to make nice. I could share a .blend if people want.
(click for a few more.)
This was a bit before you joined us Sparty, so I'll shameless selfpro.....share... eh, I'm proud of it, and I thought you might like it.
https://blenderworld.forumotion.com/t205-merry-christmas
Since I was short on time around Christmas, I used a few cool techniques to create the illusion of variety. If memory serves, there were only two logs 'lengths' and maybe two log ends (on the tex sheet). That's all I used for both the logs and roof planks. If you create a procedural noise texture, plug it into a texture distort modifier, and set it relative world space, the objects change as you duplicate and move them. It might take some vertex groups and and the modifier might have to be unidirectional, but it's rather easy to make nice. I could share a .blend if people want.
(click for a few more.)
Radialronnie- Posts : 366
Join date : 2012-04-05
Re: MRV Tutorial #1: Questions and comments
Holy Santa's balls. Thats nice render. Your skinning (thank you.. i been trying to find that word for it.. kept saying Texture mapping.. but skinning is a better word for it? lolz), looks RAD!!
And finally.. i finished writing the tutorial. God i hope im informative enough and not confusing for any newbies wanting to learn. O.o
And finally.. i finished writing the tutorial. God i hope im informative enough and not confusing for any newbies wanting to learn. O.o
Spartanis- Posts : 28
Join date : 2014-07-04
Age : 49
Location : Perth, Western Australia
Similar topics
» Only a Tutorial
» MRV Tutorial #1: Creating and texturing a model.
» Final Questions
» Direct task help questions.
» Smallish group of questions.
» MRV Tutorial #1: Creating and texturing a model.
» Final Questions
» Direct task help questions.
» Smallish group of questions.
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