Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

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Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Spartanis on Sat Jul 05, 2014 3:36 pm

Julius de Waal’s
SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE


precision modelling from a set of blueprints that contains dimensions of each individual parts.

16 hours of  Modelling objects of each individual parts completed.

3 hours .. trying to figure out rigging of the pistons and flywheels and etc etc.. still no luck to get it right. *sighs*

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I shall persevere!!!!
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  BnBGobo99 on Sat Jul 05, 2014 3:49 pm

Interesting! Do you have a project intended for this model, or are you building this engine for modelling and rigging practice?
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Spartanis on Sat Jul 05, 2014 11:20 pm

BnBGobo99 wrote:Interesting!  Do you have a project intended for this model, or are you building this engine for modelling and rigging practice?

For practice, of course. for the much bigger project.... many years later.. haha
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Spartanis on Sun Jul 06, 2014 4:20 am

After few hours this morning tinkering with armature rigging and contraints.. i finally figured it out.



Now.. onto the piston B on the other side .. O.o
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Dobi on Sun Jul 06, 2014 5:05 am

Nice! But for this kind of a project I would try a different concept for animation. Wink Here is something that I actually still haven't really tried by myself, but it looks really cool on video:


Basically, you could animate your engine without any rigging at all by using just the BGE. Smile

And believe it or not, but one of my summer projects is to make a real life model steam engine. I pretty much got half of my project already thought up and I ordered this book to help me with getting the valvetrain and piston right.

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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Spartanis on Sun Jul 06, 2014 6:56 am

Ahh yes.. Physics option of animation.. the downside of it.. is that it "jumps" about ..

I suppose i could tackle my Model in PHSYICS side later..
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Spartanis on Sun Jul 06, 2014 7:55 am



Ecuse the lack of smooth animation.. my laptop cannot handle so much at once Razz
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Spartanis on Sun Jul 06, 2014 9:53 am

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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Radialronnie on Wed Jul 16, 2014 12:26 am

This is pretty nice work! Tight hard surface models like this are a lot of fun to model! I made that one spot lamp a few years ago, and rigging was definitely icing on the cake.

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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Spartanis on Wed Jul 16, 2014 7:56 am

yeaps.. it was fun.. rigging got me a little confused but i managed.

now im stuck on "animating" it to repeat the rotations.

any ideas how to do this?

if i could, somehow.. i would upload my blendfile in here for anyone to see where i may have went wrong?
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

Post  Radialronnie on Wed Jul 16, 2014 2:20 pm

If you want to upload a file, you can use something like filedropper.com. Just paste the resulting share link here.

Depending on how you rigged this, it could be as simple as extending the curve sample that you've already created. Simple animate a full cycle (360° rotation on the flywheel thingy?), select your curve in the IPO window, and change the extrapolation type. This you do with Shift-E or 'T' apparently: I haven't animated anything since the -2.49 versions so I don't know exactly how you do it these days. I hope this was at least a little bit helpful.
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Re: Julius de Waal’s SLIMLINE VERTICAL TWIN CYLINDER STEAM ENGINE

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