'Night on the wood'

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'Night on the wood'

Post  Radialronnie on Mon May 12, 2014 6:17 pm

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3.5-4 hours, if not a bit more. All in one sitting.
Someone said I should paint more bright and cheery scenes. This one at least has a campfire albeit no characters to enjoy it. The peeps I did add weren't that nice, so I smeared them out. Maybe next time.


Associated media. Wink 
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Re: 'Night on the wood'

Post  Xraygunner on Mon May 12, 2014 11:59 pm

Nice scene. I really like the reflection effect in the water. Any chance you could give us a run through on your method?  Question 
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Re: 'Night on the wood'

Post  finkgab on Tue May 13, 2014 9:43 am

Hey you are getting very good at this!
I'd recommend to be a bit bolder whith highlights and shadows to add some contrast to your scene (:

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Re: 'Night on the wood'

Post  Radialronnie on Tue May 13, 2014 2:14 pm

Thanks! It's pretty addicting actually. I know I'm far and away from being anything great, but this is a ton of fun. The little successes I do have once in a while are great motivators.

finkgab wrote:I'd recommend to be a bit bolder whith highlights and shadows to add some contrast to your scene (:
Yessir, that is something I've been working on. This scene is supposed to be foggy, but I wonder if I could have communicated that more effectively without making the shading muddy. Something else that I realized partway through this is that I shouldn't use brushes at partial opacity when painting anything that will stand out, or is part of the silhouette. Instead of lowering opacity on an edge, find the right color ahead of time, and use 100% brush opacity. </observation>

About my method, you talking about overall method, or the reflection?
My overall method has become a softer->sharper technique. I start off with massive, rather soft brushes and start painting a ROUGH fill on the whole canvas.
1% stuff; it looks like something like this maybe (simulated since I didn't screenshot it at the time)
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I then bring in the edges where I see them or where I feel they should be.
I'm doing pretty much the same thing the guy does in the video down below.
[edit #3] Not sure if interesting, but anyway... I use sloppy brush strokes, and huge brushes with sample scatter/size variation in the beginning. Those twists and quirks define the smaller forms later on. Think "oh that little stroke overlap looks like a rock, lets make it a rock."


Almost 100% of this image was brush work. In fact, the only place I cheated was for the forest floor effect in the near foreground, especially on the left side.
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I merged all to new layer (ShiftControlAlt-E[asinine; I thought only Blender...]), then added a mosaic filter effect from PS's selection. I inverted the layer's mask to hide it all, before bringing it back in with a rough, rather chaotic brush.


The creek I first isolated with the lasso tool (I had already roughed it out), brightened it slightly, and brushed the reflections on. Angle your canvas to a good position allowing comfortable left-right wrist movement, and go nuts. I didn't do straight lines here though because I thought it felt more like the water was flowing if I curved the strokes a bit.
With the selection still active, I used a harder white and dark brushes on opposite shores.

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Really cool video
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(he does this in an hour, shown in realtime)
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[edit 4]
The brushes I used.
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Re: 'Night on the wood'

Post  BnBGobo99 on Tue May 13, 2014 6:01 pm

Radialronnie wrote:"oh that little stroke overlap looks like a rock, lets make it a rock."
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 Laughing   Laughing 

But seriously, this one is a bit dark for me (visually and mood-wise), but I like your progress with your paintings.  I'm hopeful you'll branch out and explore details and textures (this is actually the reason I posted the texture challenge)--because with the patience and time you put into your paintings, adding some sharp textures, details, and lighting will take your paintings above and beyond in a way your 3D modeling has been. Smile

<not sure if that came across as critical, but I meant it as a "good work--keep it going!" kind-of-way.>  scratch
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Re: 'Night on the wood'

Post  Radialronnie on Tue May 13, 2014 7:05 pm

Not at all, I appreciate the encouragement.
And that picture... why that didn't come to mind, I don't know. But that is the mindset I try to embrace while painting. Painting is different from 3D in that you can imply things without clearly defining them. Which might also be a negative thing since you can get a bit lazy with it, and with reduced objectivity, you might even miss that fact. But moderately reduced inhibition can take you places you can't reach with in 3D world. With 3D, you are typically bound by the rules of geometry, and the basic rules of optical physics. In 2D, you lack that.
Not sure what I'm trying to say here: someone called and I lost my train of thought...  Laughing RR signing out, see you next time I paint some delicious disaster.

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Re: 'Night on the wood'

Post  Xraygunner on Tue May 13, 2014 11:41 pm

Nice explanation! I appreciate taking the time for that. Yeah, 2D does have its advantages when it comes to just laying it down and hinting at something. Matter of fact that's how some concepts come to life! Happy, on purpose, accidents.  Suspect 
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