Final Questions

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Final Questions

Post  Zachary1234 on Mon Nov 04, 2013 1:53 am

-How may I determine what the point of intersection between two lines, lines and surfaces and two surfaces are, instantly (I want something better than using the distance Measure tool and
my on triangulation), even when a line of intersection is a curve of some kind? How may I use a "snap to" intersection detection tool, for when there is no vertex at the location of intersection? Can this intersection tool create a specific point at the location of intersection for me?

-How do I convert between Grease pencil and a path (or series of paths) or bezier, and vice versa? Particularly when one edge is part of a plane or solid already,
and I wish to update one of these already, in place (hoping that this edit in place is possible)?

-How may I use the knife tool <k> to do curve cuts, and not just straight lines?

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Re: Final Questions

Post  Dobi on Mon Nov 04, 2013 3:20 pm

Zachary1234 wrote:-How may I use the knife tool <k> to do curve cuts, and not just straight lines?
Not yet implemented... See if there are any addons for this.

Althought, if you are willing to lose tons of functionality and improvement, just so you could free-slice stuff in Blender, you can get yourself some of the earlier 2.5 releases, before the latest mesh system was introduced. I remember free-slicing stuff back then, you know Wink

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Re: Final Questions

Post  Zachary1234 on Mon Nov 04, 2013 9:46 pm

The along with my other previous questions now on this thread,
is there an intersection tool which can snap to non-point allocated
intersections between lines and surfaces (a point), surfaces and surfaces
an (edges), etc, that will place a point at the precise location desired,
in a snap to sort of way, precisely?

Is there even a free add on to do this (The measurement
add on isn't quite this)?

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Re: Final Questions

Post  Zachary1234 on Tue Nov 05, 2013 2:06 am

Don't worry. Everything that I want to do is under add modifier boolean,
and the various operations applicable on objects there.

Many thanks!

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