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Direct task help questions.

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Direct task help questions. Empty Direct task help questions.

Post  Zachary1234 Thu Oct 31, 2013 5:07 am

Might I have specific where to click and keyboard shortcuts as responses to what I should do for the following, please:

-How may I determine what the point of intersection between two lines, lines and surfaces and two surfaces are, instantly (I want something better than using the distance Measure tool and
my on triangulation)?

-What may be done to couple and uncouple (vice versa) between circularly enclosed paths, surfaces and solids, within points?

-Having joined 3 or 4 paths to make a surface, how do I solid fill it in? How is this done when multiple surfaces touch in a solid; is this done the same way?

-Is there a way to alter the default setting so that the handle point for paths, beziers, surfaces, meshes, is always one end point, and not the mid point of the bezier, path or mesh?

-How do I convert between Grease pencil and a path or bezier, and vice versa? Particularly when one edge is part of a plane, or when one vertex is the touch point of multiple planes already, and I wish to update one of these already in place (hoping that this edit in place is possible)?

-How do I turn a planar surface or a curved line of any description into the beginnings of a bevel? How do I bevel on and bevel off?

Zachary1234

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Post  Dobi Fri Nov 01, 2013 6:59 am

Hey, Zachary, and welcome!

I'm kind of having trouble understanding your English. Judging by your name, you're from Eastern Europe, right? If by any chance you speak Bulgarian, I'll gladly try to help you the best I can on my native language.

Anyway, from what I can understand, you're using features that I've either never had to use or never heard of. Try to look for answers here: [You must be registered and logged in to see this link.]

Dobi

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Direct task help questions. Empty The nature of my thread post here.

Post  Zachary1234 Fri Nov 01, 2013 10:26 pm

I already am aware of the official Blender wiki. I don't have full access, until their administrator activates my new account with them.

Anyway, I am from a nation whose official language is English, not wishing to give to much away on this public
internet forum.

-I've almost finished the learning curve I'm on for Blender, and am using version 2.6.8a. I was simply hoping
someone could offer specific answers as to which menu, which keyboard shortcuts and etc
to do in order to complete the tasks I've outlined in my questions.

-I've found that the tutorials can be a bit to long to go through, and are a bit hit and miss given
the stage these questions are at. Could someone just please post answer responses to these questions
specifically here, certainly someone in the know?


Zachary1234

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Post  Yodaman921 Sat Nov 02, 2013 2:57 pm

Hi there! I tried to answer your questions to the best of my ability, in most cases though it'd really help if you had a picture showing what you have and what you're trying to do.

Zachary1234 wrote:Might I have specific where to click and keyboard shortcuts as responses to what I should do for the following, please:

-How may I determine what the point of intersection between two lines, lines and surfaces and two surfaces are, instantly (I want something better than using the distance Measure tool and
my on triangulation)?

Do you mean that if you have two surfaces and they intersect, you then want to create a new line/edge where they intersect? You could do Ctrl+R to create an edge loop and eyeball it, or you could try Boolean functions (can't tell you too much on Booleans since I rarely use them, but they may suit your need)

-What may be done to couple and uncouple (vice versa) between circularly enclosed paths, surfaces and solids, within points?

Your terminology is throwing me off, if you had a picture of a before and after as to what you're trying to achieve it would be easier to help. If you want to close/open specifically a curve (sometimes called paths) use the short cut Alt+C (while in edit mode). But if you are working with mesh then it's a combination of extruding edges/faces (E) and filling in holes (F); and to separate either just deleting faces or pressing Y to separate. For the mesh, and using E, F, and Y, make sure you have edges/faces selected.

-Having joined 3 or 4 paths to make a surface, how do I solid fill it in? How is this done when multiple surfaces touch in a solid; is this done the same way?

When you say path, is it a line of verticies in a mesh, or are you actually using curves? If it's a mesh, use 'F' to fill in faces, but if it's curves, press Alt+C in object mode and convert it to a mesh, which you then fill using 'F'.

-Is there a way to alter the default setting so that the handle point for paths, beziers, surfaces, meshes, is always one end point, and not the mid point of the bezier, path or mesh?

Pretty sure this is a no. You have to click the point first and then the end point.

-How do I convert between Grease pencil and a path or bezier, and vice versa? Particularly when one edge is part of a plane, or when one vertex is the touch point of multiple planes already, and I wish to update one of these already in place (hoping that this edit in place is possible)?

Can't help you on this one. I never use the grease pencil.

-How do I turn a planar surface or a curved line of any description into the beginnings of a bevel? How do I bevel on and bevel off?

Not quite sure what you mean by this one, but under the object modifiers tab there's an option for bevel. Again, not sure if this is specifically what you're looking for.
Yodaman921
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Post  Zachary1234 Sat Nov 02, 2013 9:53 pm

Don't worry. Everything that I want to do is under add modifier boolean,
and the various operations applicable on objects there.

Many thanks!

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